public static class TestScript.Fixture extends BaseIdentifiableElement implements IResourceBlock
Definition: Fixture in the test script - by reference (uri). All fixtures are required for the test script to execute.
Constructor and Description |
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Fixture() |
Modifier and Type | Method and Description |
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<T extends IElement> |
getAllPopulatedChildElementsOfType(Class<T> theType) |
Boolean |
getAutocreate()
Gets the value(s) for autocreate ().
|
BooleanDt |
getAutocreateElement()
Gets the value(s) for autocreate ().
|
Boolean |
getAutodelete()
Gets the value(s) for autodelete ().
|
BooleanDt |
getAutodeleteElement()
Gets the value(s) for autodelete ().
|
ResourceReferenceDt |
getResource()
Gets the value(s) for resource ().
|
boolean |
isEmpty() |
TestScript.Fixture |
setAutocreate(boolean theBoolean)
Sets the value for autocreate ()
|
TestScript.Fixture |
setAutocreate(BooleanDt theValue)
Sets the value(s) for autocreate ()
|
TestScript.Fixture |
setAutodelete(boolean theBoolean)
Sets the value for autodelete ()
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TestScript.Fixture |
setAutodelete(BooleanDt theValue)
Sets the value(s) for autodelete ()
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TestScript.Fixture |
setResource(ResourceReferenceDt theValue)
Sets the value(s) for resource ()
|
getElementSpecificId, getId, setElementSpecificId, setId, setId
addUndeclaredExtension, addUndeclaredExtension, addUndeclaredExtension, getAllUndeclaredExtensions, getFormatCommentsPost, getFormatCommentsPre, getUndeclaredExtensions, getUndeclaredExtensionsByUrl, getUndeclaredModifierExtensions, hasFormatComment, isBaseEmpty
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getElementSpecificId, getId, setElementSpecificId, setId, setId
getFormatCommentsPost, getFormatCommentsPre, hasFormatComment
public <T extends IElement> List<T> getAllPopulatedChildElementsOfType(Class<T> theType)
getAllPopulatedChildElementsOfType
in interface ICompositeElement
public BooleanDt getAutocreateElement()
null
.
Definition: Whether or not to implicitly create the fixture during setup. If true, the fixture is automatically created on each server being tested during setup, therefore no create operation is required for this fixture in the TestScript.setup section.
public Boolean getAutocreate()
null
.
Definition: Whether or not to implicitly create the fixture during setup. If true, the fixture is automatically created on each server being tested during setup, therefore no create operation is required for this fixture in the TestScript.setup section.
public TestScript.Fixture setAutocreate(BooleanDt theValue)
Definition: Whether or not to implicitly create the fixture during setup. If true, the fixture is automatically created on each server being tested during setup, therefore no create operation is required for this fixture in the TestScript.setup section.
public TestScript.Fixture setAutocreate(boolean theBoolean)
Definition: Whether or not to implicitly create the fixture during setup. If true, the fixture is automatically created on each server being tested during setup, therefore no create operation is required for this fixture in the TestScript.setup section.
public BooleanDt getAutodeleteElement()
null
.
Definition: Whether or not to implicitly delete the fixture during teardown If true, the fixture is automatically deleted on each server being tested during teardown, therefore no delete operation is required for this fixture in the TestScript.teardown section.
public Boolean getAutodelete()
null
.
Definition: Whether or not to implicitly delete the fixture during teardown If true, the fixture is automatically deleted on each server being tested during teardown, therefore no delete operation is required for this fixture in the TestScript.teardown section.
public TestScript.Fixture setAutodelete(BooleanDt theValue)
Definition: Whether or not to implicitly delete the fixture during teardown If true, the fixture is automatically deleted on each server being tested during teardown, therefore no delete operation is required for this fixture in the TestScript.teardown section.
public TestScript.Fixture setAutodelete(boolean theBoolean)
Definition: Whether or not to implicitly delete the fixture during teardown If true, the fixture is automatically deleted on each server being tested during teardown, therefore no delete operation is required for this fixture in the TestScript.teardown section.
public ResourceReferenceDt getResource()
null
.
Definition: Reference to the resource (containing the contents of the resource needed for operations)
public TestScript.Fixture setResource(ResourceReferenceDt theValue)
Definition: Reference to the resource (containing the contents of the resource needed for operations)
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